This is the two most significant games I pay attention to. For some reason the berserker didnt run out of EMP because there were only 5 or so scrakes. We had good position so that no zeds were spawning behind us, everything came to us from the front, zed count droped like crazy. We camped at the meat grinder area below the trader. But I end up with 4 FPs following me as the last thing I saw (it seems to have a 5th one, that I'm not sure, but there's AT LEAST 4 FPs).Įxample game 2. We saw countless scrakes, but they can teleport, so I dont know the exact number of scrakes, I just recall the spawning roar played A LOT OF times. 3 of us kite around, 2 more die later into the wave. Half the team die as the wave starts because people were slow at shopping. So what I have notice is the spawning of the big guys is in proportion to the length in time of the wave, if you drag a wave long enough, you can get a lot more scrakes/FP per wave.Įxample game one, suicidal wave 9. The following is only what I have notice, pure observation, I am not a code guy, I dont know the reason and this may only be pure RNG at work:
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